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AI Insights · Timothy · September 2021

Top 5 Chibi Games on Android in Switzerland Q3 2021

Discover the performance of the top 5 chibi games on the Android platform in Switzerland during Q3 2021, with insights into their weekly downloads, revenue, and active user trends.

Top 5 Chibi Games on Android in Switzerland Q3 2021

In Q3 2021, the top 5 chibi games on the Android platform in Switzerland showcased varying performance metrics in terms of downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.

Fluvsies Pocket World from TutoTOONS saw its weekly downloads peak at 1.5K in mid-July, before gradually declining to 215 by the end of September. The game's weekly revenue also fluctuated, peaking at $29 in mid-July and experiencing smaller peaks throughout the quarter. Active users started strong at 798 in early July, rose to 2.3K mid-month, and then steadily decreased to 669 by the end of the quarter.

Pou by Zakeh maintained a fairly consistent download rate, starting at 464 and ending at 289 downloads per week. The weekly revenue for Pou saw a high of $60 in mid-July, with other notable peaks throughout the quarter. Active users remained relatively stable, starting at 12.8K and gradually decreasing to 10.9K by the end of September.

Fluvsies - A Fluff to Luv, another title from TutoTOONS, had a steady download rate, peaking at 427 in early September and ending at 294. The game's weekly revenue had minor peaks, reaching $11 on two occasions. Active users remained consistent, starting at 2.8K and ending at 2.5K, with a peak of 3K in mid-September.

Jibi Land: Princess Castle by Jibi Cat experienced a decline in weekly downloads, starting at 453 in late June and dropping to 41 by the end of September. The game's weekly revenue showed minor peaks, with a high of $23 in early July and smaller amounts in subsequent weeks. Active users followed a similar trend, starting at 410 and ending at 99.

Cut the Rope from ZeptoLab had steady weekly downloads, fluctuating between 107 and 160 throughout the quarter. The game's weekly revenue peaked at $49 in mid-July and saw a few other peaks. Active users remained relatively stable, starting at 447 and ending at 418, with minor fluctuations.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021